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Changes stay in your session. External actions are simulated.
HYPERCADEBrightwater Games
Ninefold Studio · Production · Unreal Engine 5

Hollow Frontier

A third-person survival horror expedition into an abandoned frontier colony. Read the environment, conserve resources and uncover what answered the colony’s final transmission.

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Revenue forecast
$31.4M
$18.6M–$52.8M · PC gross, illustrative
Delivery health
64 / 100
88% of planned velocity
Readiness
76 / 100
Latest scorecard run
Wishlist acquisition
$1.18
31% below the planned curve

Foundation

Repository, builds, crashes and analytics are populated with fictional history.

Build pass rate
97%
Last 200 builds
Crash-free sessions
96.2%
PC beta · 11 open P1 issues
Playtest completion
62%
300 fictional participants
Median session
38 min
Internal beta cohort

Builds and QA

PC · Build 2140 · green

Version 0.8.4-beta · 96.2% crash-free · 11 open P1 issues

Branch: beta-internal · Compilation 7m 12s · Tests 184 passed, 3 failed

PASS Inventory focus regression
PASS Save migration smoke test
FAIL Checkpoint restore after colony door transition

QA owner: Release team · Acceptance: no P1 regressions in the opening sequence.

PS5 · Build 2131 · running

Version 0.8.3-beta · 95.4% crash-free · 14 open P1 issues

Branch: beta-internal · Compilation 7m 12s · Tests 184 passed, 3 failed

PASS Inventory focus regression
PASS Save migration smoke test
FAIL Checkpoint restore after colony door transition

QA owner: Release team · Acceptance: no P1 regressions in the opening sequence.

XSX · Build 2128 · green

Version 0.8.3-beta · 95.9% crash-free · 12 open P1 issues

Branch: beta-internal · Compilation 7m 12s · Tests 184 passed, 3 failed

PASS Inventory focus regression
PASS Save migration smoke test
FAIL Checkpoint restore after colony door transition

QA owner: Release team · Acceptance: no P1 regressions in the opening sequence.

Crash clusters

Checkpoint restore after door transition · 41 sessions

Build 2140 · Win64 · First seen 2026-09-07 · Status: triaged

HFGame!CheckpointManager::Restore
HFGame!ColonyDoor::OnTransition
Engine!World::Tick

Reproduction: save beside the colony entrance, cross the loading boundary and restore.

Inventory focus lost with controller · 28 sessions

Build 2140 · Win64 · First seen 2026-09-07 · Status: triaged

HFGame!CheckpointManager::Restore
HFGame!ColonyDoor::OnTransition
Engine!World::Tick

Reproduction: save beside the colony entrance, cross the loading boundary and restore.

Audio bank unload during level streaming · 17 sessions

Build 2140 · Win64 · First seen 2026-09-07 · Status: triaged

HFGame!CheckpointManager::Restore
HFGame!ColonyDoor::OnTransition
Engine!World::Tick

Reproduction: save beside the colony entrance, cross the loading boundary and restore.

Player analytics

Opening sequence funnel

Started 300

Found the transmission 264

Reached the colony 219

Completed the slice 186

Largest drop: colony arrival → slice completion. Cross-reference the checkpoint crash cluster.

Connected services

Repository · CI · Crash reporting · Analytics · Issue tracking · Steamworks

All simulated connections healthy